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The Current State of Adaptive Design

I dream of the day where I design an interface using systematic logic and never again have to push individual objects around different sized artboards. The day I dream of gets nearer and 2016 was an incredible year for adaptive design.

I thought I’d take some time to sample a few popular design tools to compare where they are at with their adaptive layout features.
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How to use Framer Snippets Library

Earlier this year I released Framer Snippets Library. It’s a collection of snippets I’ve been building to help speed up my workflow in Framer. You can read more about the snippets here and download them here.

I pushed some updates to the library this week and decided to make a little video showing how I use the snippets, since it’s not exactly how one might traditionally think about using snippets.
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Talk Turkey

My good friend Gabriel Valdivia had a great idea to do interviews that push people to be as honest and candid as possible and then present the conversations in the same format they occurred.

I thought this was rad, so I helped him build a website that acts and feels like a chat app where you can browse the interviews. We got real geeky on the details, so I thought I would share some of them here:

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Framer & Sketch: An Intentional Workflow

Making Framer prototypes can communicate what a final product will feel like early in the design process. I find working with Framer rewarding because it forces me to think through the logic and flow of a design in a very tangible way.

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Helvetica New

If you are reading this, you know Helvetica. You probably know it too well. You might have loved it at one point, hated it at another, and pretended you didn’t care about it when trying to prove yourself as a designer. No matter what, it’s useful. And it’s classic.

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Reworking MOON for OS X

I had been planning to do this for a while, but I recently took the time to write MOON for OS X. The goal was to basically port the app over from iOS, but it was not that simple and I thought I’d document some of the things I learned along the way.

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Rethinking the Destiny Companion App

Bungie created one of my favorite companion apps to a video game with Destiny Companion. Since I love it so much, I decided to give it a rethink based off the way I personally use it. Here are the three most common ways I use the app.

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How Not to Make Your Engineer’s Life Completely Terrible

I’m a designer. I like engineers. Maybe I like them a little too much. When I joined the Groups team at Facebook I remember foaming at the mouth the first time I talked to an iOS engineer who had been on the team for quite a while. I started spouting out stories of things I’ve written in Objective-C. I felt like I was a freshman in high school trying to prove to an upper classman that I was cool enough to hang around.

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Flying FPV with Fat Shark Goggles

Fat Shark Dominator V2 Setup

Today was the first time I flew my QAV250 with my Fat Shark Dominator V2 googles. I had been using a 7″ Black Pearl FPV monitor attached to my transmitter since I got the QAV250. This was a good setup for learning to fly, but I have been very interested in the immersive experience of actual goggles.

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QAV250

QAV250

My interest in multicopters started last year. I read forums for months, learning everything I could. I wanted an autonomous flying robot. The first multicopter I got was a big one, a 3D Robotics X8 (which I wrote about here). Although it’s a great vehicle, I found myself interested in multicopters for a different reason than I thought. Aerial photography isn’t as personally engaging as I had hoped. Lugging around a computer and the required equipment for a big multicopter feels more like work than fun sometimes. I still really enjoy the X8, it’s just not an ‘everyday quad.’

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