I had been planning to do this for a while, but I recently took the time to write MOON for OS X. The goal was to basically port the app over from iOS, but it was not that simple and I thought I’d document some of the things I learned along the way.
I’m a designer. I like engineers. Maybe I like them a little too much. When I joined the Groups team at Facebook I remember foaming at the mouth the first time I talked to an iOS engineer who had been on the team for quite a while. I started spouting out stories of things I’ve written in Objective-C. I felt like I was a freshman in high school trying to prove to an upper classman that I was cool enough to hang around.
Today was the first time I flew my QAV250 with my Fat Shark Dominator V2 googles. I had been using a 7″ Black Pearl FPV monitor attached to my transmitter since I got the QAV250. This was a good setup for learning to fly, but I have been very interested in the immersive experience of actual goggles.
My interest in multicopters started last year. I read forums for months, learning everything I could. I wanted an autonomous flying robot. The first multicopter I got was a big one, a 3D Robotics X8 (which I wrote about here). Although it’s a great vehicle, I found myself interested in multicopters for a different reason than I thought. Aerial photography isn’t as personally engaging as I had hoped. Lugging around a computer and the required equipment for a big multicopter feels more like work than fun sometimes. I still really enjoy the X8, it’s just not an ‘everyday quad.’
I haven’t wrote about this yet, but I’ve spent the past half year or so learning about and getting involved in multicopters. I have a full size UAV (a 3D Robotics X8) which I have been building into an airborne videography machine, but I wanted to practice my flying more often and the big quad requires a lot of preparation and outdoor space.
This weekend, I started building my first iOS app. This was such a monumental moment for me because the past few years have been a challenging voyage to make this experience possible.
I wasn’t a developer 3 years ago, I was a photographer. I always preferred the post-production side of photography and most of my work was actually retouching. I had a full-time job where I was retouching, which I was blessed with because it is actually kind of rare in the industry. The monotony of retouching all day long allowed me to realize I couldn’t do it for the rest of my life. I needed something to sink my teeth into. I needed something that challenged me on a daily basis.